This is a low-poly 3D model of a Male Human Anatomy created using the Blender 3D Modelling Tool. The model has an applied Subdivision modifier (around 100k polys) and UV Textures (for the skin). The goal of thie project is to create a realistic-enough 3D human model (that can be easily modified) to be used in 3D animation or mobile games.
One of the major issues addressed is establishing the correct minimal and editable mesh contour cage and correct subdivision projection to achievable a realistic 3d model with a low enough poly count for an acceptable fast frame-rate for mobile apps or games.
Two modelling techniques were used: Pure Box Modelling and a Hybrid Approach of Box Modelling combined with Sculpting.
Feel free to use Anatomy Man for your own projects, games or apps! Please give
credit to Robosoft Games if you can. Thanks!
Package includes
- Naked Human Model (< 100k polys)
- Naked Human Model with Sculpting Applied (> 100k polys)
- "Ancient Chinese Warrior". Fully UV Texture-Mapped and Sculpted Human Model with Clothes (used Shrinkwrap modifier), editable mesh contour cage, and Inverse Kinematics Rigging Animation with Cloth simulation (261k polys packed and up to 5M polys unpacked after 2 subdivisions)
Download here!